Hi! I’m
Giorgio Montersino
Product and experience strategist in Munich, and a recovering agency founder. Twenty years in digital, the last eight helping big companies through big changes. What I enjoy most is getting engineers, designers and executives to understand each other, and seeing the work through to launch.
-
The part I love most01 / 03
Discovery, with my own AI crew,
Research, synthesis and synthetic personas, run through agents and skills I’ve built myself, use every day and sharpen on every project.
-
The part I love most02 / 03
prototypes people can touch,
Real code instead of slides, so the conversation is about what works, not what everyone imagines.
-
The part I love most03 / 03
and a room that says yes.
Understanding, collaboration, and I stay with the team until it ships. More often than not, the prototype becomes the blueprint.
Thought is made of language. So is almost everything we build.
I come from linguistics, and it never quite left me. Language isn’t a wrapper around thinking, it’s where thinking happens: name something precisely and it becomes something you can reason about, argue over, decide on. LLMs are the first machines that work in that same material, which is why I treat context, briefs and prompts as design work in their own right.
Most of my work is finding the right words. Once they exist, almost anything can be built from them.
The toolkit I mix on every project
- Research insight Interviews, surveys and analytics in. Synthesis out, against context written down once. Claude Code · my own skills
- Divergent ideation A wide field of synthetic ideas before anyone gets attached to one. Claude API · Python agents
- Opportunity scoring Every idea scored on customer value, business value and feasibility. Scoring app I built · Weavy
- Synthetic personas Personas you can interview, to stress-test an idea before a real user sees it. Custom persona app · GPTs
- Embodied personas Personas with a face and a voice, so a boardroom meets people, not slides. ElevenLabs · ComfyUI · Fal
- Agent simulation Multi-agent simulations of a service used by many people at once. Inworld · OpenClaw
- Working prototypes Real code, concrete enough for budget sign-off and engineering scope. Claude Code · Codex · Figma Make · v0
Some of the brands I’ve worked with
Through a consultancy I co-founded in Milan, a stint as a startup founder in London, and global consultancies since. Plus two years leading design at a product company in between.
A few projects worth telling
-
Made the case for treating every artist like a headliner.
A global music company reserved white-glove service for its biggest names. We interviewed artists and managers, turned the patterns into synthetic personas with their own video stories, and prototyped a platform that reshapes itself around who’s logged in, with an assistant that knows the catalogue. Leadership committed to building it.
-
Set the vision for upgrading and looking after your car.
Owner experience for a premium car brand: tyres and their fitting, accessories, the brand’s collections. All of it shown on a digital twin of your own car, with a recommendation engine that knows what fits it and what it needs next. And a conversational guide that takes you from question to booked fitting. Live since October 2026.
-
Two dozen websites became one, and it launched as prototyped.
A group running two dozen separate websites and no shared picture of its customers. Research across five divisions that had never worked together, one set of personas and journeys, and a full-scale prototype in three months. The platform went live almost exactly as prototyped.
-
Rebuilt online car buying, one measured wave at a time.
Buying a car from stock, online, across European markets. Hypotheses per traffic source, ranked by impact and effort, shipped in three waves from listing to checkout. Every wave started from what the previous one measured.
Personal projects
-
A travel journal written for one child and one trip
Their name on the cover, their face inside, a map and a mission for every day. Generated from the family’s own itinerary, printed and spiral-bound.
More details -
A family assistant with seven centuries of backstory
She handles school messages, the calendar and birthdays in three languages. The story is why we talk to her instead of using her.
More details -
Handhelds for my kids, from bare board to twelve apps
No feeds, no notifications. I’d never written firmware: agents wrote the C, I designed everything the kids touch.
More details -
One workspace for fifty image and video models
About fifty models in one workspace, with an interface for me and a command line for my agents.
More details -
Paper games for kids, designed and playtested at home
Geography, probability and city planning with a pencil and a few dice, rewritten every time a kid gets stuck.
More details -
An AI music video that brings a classic epic to teenagers
A canto of Tasso’s Jerusalem Delivered as a six-minute music video, generated end to end and held together by a written canon.
More details
Also4 more
-
Photojournalism
Years of writing and shooting before strategy took over. Still the best training I know for noticing what people actually do. On Flickr
-
Etz
One of Italy’s biggest web communities in 2005–2006, a place to make friends before Facebook. Designed, built and run by the Digital Natives founders and many friends. It began as a spin-off of Estesia, our community for writers and photographers, and soon took over our workdays.
-
TripShake
A social travel startup in London, co-founded with outside funding. I shaped the concept, positioning and go-to-market, from the first idea to roll-out.
-
Volunteering
Lailai backs schools in Kenya: donations come in through a travel agency, and members fly out to buy supplies locally and carry them to the schools themselves. In Milan I spent several years as vice-president of the Rotaract club, running initiatives for local institutions.
-
Ponzi
A game of chance dressed as a heist: 53 illustrated cards of swindlers, heiresses and loot to collect, then one hand to play at the end. Every draw could be checked on a blockchain. It was played for fun, and every card was refunded.
When I’m not mapping user journeys, I’m drawn to photojournalism, rally racing, semiotics, and the occasional blockchain rabbit hole.
If any of this sounds interesting,






















