Hi! I’m
Giorgio Montersino
Product and experience strategist in Munich, and a recovering agency founder. Twenty years in digital, the last eight helping big companies through big changes. What I enjoy most is getting engineers, designers and executives to understand each other, and seeing the work through to launch.
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The part I love most01 / 03
Discovery, with my own AI crew,
Research, synthesis and synthetic personas, run through agents and skills I’ve built myself, use every day and sharpen on every project.
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The part I love most02 / 03
prototypes people can touch,
Real code instead of slides, so the conversation is about what works, not what everyone imagines.
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The part I love most03 / 03
and a room that says yes.
Understanding, collaboration, and I stay with the team until it ships. More often than not, the prototype becomes the blueprint.
Thought is made of language. So is almost everything we build.
I come from linguistics, and it never quite left me. Language isn’t a wrapper around thinking, it’s where thinking happens: name something precisely and it becomes something you can reason about, argue over, decide on. LLMs are the first machines that work in that same material, which is why I treat context, briefs and prompts as design work in their own right.
Most of my work is finding the right words. Once they exist, almost anything can be built from them.
The toolkit I mix on every project
- Research insight Interviews, surveys and analytics in. Synthesis out, against context written down once. Claude Code · my own skills
- Divergent ideation A wide field of synthetic ideas before anyone gets attached to one. Claude API · Python agents
- Opportunity scoring Every idea scored on customer value, business value and feasibility. Scoring app I built · Weavy
- Synthetic personas Personas you can interview, to stress-test an idea before a real user sees it. Custom persona app · GPTs
- Embodied personas Personas with a face and a voice, so a boardroom meets people, not slides. ElevenLabs · ComfyUI · Fal
- Agent simulation Multi-agent simulations of a service used by many people at once. Inworld · OpenClaw
- Working prototypes Real code, concrete enough for budget sign-off and engineering scope. Claude Code · Codex · Figma Make · v0
Some of the companies I’ve worked for
Through a consultancy I co-founded in Milan, a stint as a startup founder in London, and global consultancies since. Plus two years leading design at a product company in between.
A few projects worth telling
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Made the case for treating every artist like a headliner.
A global music company reserved white-glove service for its biggest names. We interviewed artists and managers, turned the patterns into synthetic personas with their own video stories, and prototyped a platform that reshapes itself around who’s logged in, with an assistant that knows the catalogue. Leadership committed to building it.
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From “which tyres?” to a booked fitting, in one conversation.
Owner experience for a premium car brand. A conversational guide that helps you pick winter tyres, adds them to the cart and books the fitting at your dealer. A digital garage where your own car is the canvas for every upgrade, and a search that understands “make my car sportier”.
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Two dozen websites became one, and it launched as prototyped.
A group running two dozen separate websites and no shared picture of its customers. Research across five divisions that had never worked together, one set of personas and journeys, and a full-scale prototype in three months. The platform went live almost exactly as prototyped.
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Rebuilt online car buying, one measured wave at a time.
Buying a car from stock, online, across European markets. Hypotheses per traffic source, ranked by impact and effort, shipped in three waves from listing to checkout. Every wave started from what the previous one measured.
Personal projects
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A travel journal written for one child and one trip
Their name on the cover, their face inside, a map and a mission for every day. Generated from the family’s own itinerary, printed and spiral-bound.
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A family assistant with seven centuries of backstory
She handles school messages, the calendar and birthdays in three languages. The story is why we talk to her instead of using her.
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Handhelds for my kids, from bare board to twelve apps
No feeds, no notifications. I’d never written firmware: agents wrote the C, I designed everything the kids touch.
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Every new image and video model, on day one
About fifty models in one workspace, with an interface for me and a command line for my agents.
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Paper games that change between dinners
Geography, probability and city planning with a pencil and a few dice, rewritten every time a kid gets stuck.
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Also4 more
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My agent crew
The agents and skills behind the toolkit above: research synthesis, persona interviews, idea scoring. Built for my own work first, then tuned on every client project.
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This site
A portrait made of dots that rearrange into each part of how I work. WebGL, written with an AI pair programmer, like everything else I build.
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Photojournalism
Years of writing and shooting before strategy took over. Still the best training I know for noticing what people actually do. On Flickr
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TripShake
A social travel startup in London, co-founded with outside funding. I shaped the concept, positioning and go-to-market, from the first idea to roll-out.
When I’m not mapping user journeys, I’m drawn to photojournalism, rally racing, semiotics, and the occasional blockchain rabbit hole.
If any of this sounds interesting,



























